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  1. Noise Generator: The mechanic of the game is based on players having to stay in constant communication with each other.
  2. Folk: The game uses a folk or indigenous art style of your region.
  3. NES: Make the game playable on an old school console, either directly or through an emulator.
  4. Wrist Watcher: The game is playable on a smart-watch, or uses wearable technology in some way.
  5. Clueless Parents: The game helps kids teach something to their parents or other family members.
  6. Batch Job: The game is a batch file from any operating system, using command line tools found in an out of the box installation.
  7. Chimera: The game is played partly as a digital and partly as a non-digital (board, card, etc.) game.
  8. Hyper-Local: The game is set in your town/city and contains elements locals can identify, while still being entertaining for a global audience.
  9. Can I Try?: Any spectator of the game automatically becomes a player as well.
  10. This is How it Feels: The game raises awareness of how hate speech or unfair accusations feel, and what kind of effect they have on their targets.
  11. Stephen Hawking Can Play This: In the game everything (including any menus) can be navigated with one button, without any need for quick / precisely timed presses.
  12. Eagle Ear: The game is primarily visual, but is also playable by visually impaired  players, either through audio design, or through a screenreader (VoiceOver, Talkback, JAWS etc).
  13. Relatively Speaking: A game based on the 100th anniversary of Einstein’s theory of general relativity, which explained that massive objects cause a distortion in space-time, such as light bending around black holes.
  14. Public Domain Class of 2015: Make a game based on the works entered to Public Domain on 1st January 2015 - for instance works of Wassily Kandinsky, Edvard Munch, Edith Sitwell, Piet Mondrian, Antoine de Saint-Exupéry, Felix Nussbaum, Filippo Tommaso Emilio Marinetti, Glenn Miller, Flannery O’Connor, and Ian Fleming (cough, James Bond, cough), depending on your country.
  15. Code for Good (Sponsored by Intel): Make a game with the goal of improving literacy, or inspiring interest in science, technology, engineering and mathematics (STEM) fields.

jam site

Liputan Event:

  • Global Game Jam 2015 Site Jakarta Bakal Buat Kepalamu Meledak!
  • Menginjak Dini Hari, Peserta Jakarta Game Jam 2015 Masih Bertahan
  • Dari Talkshow Hingga Stand Up Comedy Ada di Acara Pembukaan GGJ 2015 Surabaya!
  • Serunya Bikin Game 48 Jam ala Developer Bali dalam GGJ 2015!
  • 5 Kisah Menarik dari Global Game Jam 2015 Surabaya!
  • Gregetnya 48 Jam Membuat Game dalam GGJ 2015 Jogjakarta
  • Intip Suasana Bikin Game 48 Jam yang Kocak di GGJ 2015 Depok!
  • Global Game Jam 2015, Event Perdana Komunitas Gamedev Bogor!
  • Intip Serunya Membuat Game Selama 48 jam di GGJ 2015 Malang!
  • Dukung GGJ 2015, MoboMarket Siap Promosikan Game Karya Anak Bangsa!
  • Bikin Game dan Berbagi Ilmu dalam Global Game Jam 2015 Semarang!
  • GGJ 2015 Bandung, Hasilkan Karya Terbanyak dibanding Kota-kota Lainnya!

Games:

  • 15 Game Menarik Hasil Karya 48 Jam GGJ 2015 Surabaya!
  • Greget, Inilah 8 Game Kreatif Hasil Jakarta Game Jam 2015
  • 4 Game Menarik Hasil Karya 48 Jam GGJ 2015 Bogor!
  • 6 Game Kocak dan Seru Hasil Karya 48 Jam GGJ 2015 Malang!
  • 6 Game Seru Hasil Karya 48 Jam GGJ 2015 Bali
  • 8 Game Seru Hasil Karya 48 Jam GGJ 2015 Jogjakarta!
  • 3 Game Menarik Hasil Karya 48 Jam GGJ 2015 Depok!
  • Berawal dari GGJ 2015, Game Ini Siap Dirilis untuk Mobile!

Editorial Team