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Nintendo 3DS adalah salah satu hot item bagi gamer di Jepang. Handheld terbaru Nintendo, sekaligus penerus DS, ini baru saja dirilis dan mendapat respon yang luar biasa. Sebetulnya seperti apa sih 3DS itu?

Bagi kamu yang masih penasaran bagaimana kedahsyatan 3DS, teman saya si Cheesemeister telah membuat kompilasi FAQ dan info-info seputar 3DS dan launching-nya kemarin.

Yuk, disimak sama-sama!!

F.A.Q

How is the Internet browser?How can I access the eShop and what will be available?How can I transfer my DSiWare to the 3DS?

Will DSiWare be available from the eShop?

Does the Circle Pad work with any old DS games?

Does the 3D slider click or anything when switching between 2D and 3D?

What language options does the 3DS have?

Is the 3DS region-locked?

Originally Posted by Eurogamer:
We can confirm that the software is locked by region; inserting one of our Japanese 3DS games into our European machine produces no result at all – it's as if no card has been inserted. This remains a deeply disappointing decision for handheld devices which will be taking a lot of long-haul flights. (However,our European and Japanese 3DS consoles were able to swap data via StreetPass.)

Are old DS games region-locked, too?

How do old DS games look on the 3DS?

Do old DS games get logged like 3DS games do in the activity history?

How do you set your favorite game?

Can you name an old DS game as your favorite for your Mii profile?

Does the system come charged out of the box?

How long does the battery last?

What's the point of the charging cradle?

How are pictures stored?

Can I view pictures taken on another 3DS?

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Can the 3DS will display MPO images from a non-3DS source?

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How is music stored?

Is the Sound Channel usable for things like playing/downloading RSS podcasts or Internet radio streams?

How do Friend Codes work? How long are they, and can you rename them?

Do both people need to add Friend Codes, or is it a request based system?

Can we now simply scan a Mii QR code with the 3DS camera, and not have to input the long Friend Codes?

The Wii has a "send Mii to..." option that you use to send Miis to registered friends. Does the 3DS have something like that available instead of scanning each other's QR codes?

Do you get the other person's Mii into the Mii Plaza by exchanging Friend Codes?

How is StreetPass Puzzle?

Where can you wear the hats you earn in StreetPass Quest?

Is turning StreetPass on & off quick and easy? Can it be done while you're playing a game?

In Super Mario 64 DS, in the Options, there was an in-game option to turn the backlight on or off. Does this still work?

For people who are having eye strain/motion sickness, are you just switching the 3d between max and off? I'm pretty sure the slider doesn't make the effect stronger, it adjusts the focus because everyone's eyes are a little different.

What if I damage/lose some of my AR cards?

Is there rumble functionality?

Is Pictochat still available?

Can I use the Nintendo Wi-Fi USB Connector with the 3DS?

Are there any bugs or strange design choices?

  1. The indicator light for online friends and StreetPass doesn't always turn on when it should be. The indicator light for 3D doesn't always turn off when it should be.
  2. When new Miis appear in the Mii Plaza via StreetPass, exiting the Mii Plaza or going to the entrance to retrieve more new Miis before utilizing them in StreetPass Puzzle or StreetPass Quest forfeits their help. New StreetPass arrivals are limited to 10 people at a time. The Mii Plaza is not explained in the manual itself, but briefly outlined in an additional leaflet.
  3. You can see what your friends are doing in the friend list, but you can't message them individually. You can only set one message at a time to be broadcast to everyone who happens to look at the friend list. There are no friend requests, only mutual registrations.
  4. StreetPass functionality in the Sound Channel is limited to measuring affinity in musical tastes, and track picks are not shared. While tracks continue playing with the lid closed when headphones are inserted, it's not possible to keep them playing going into another program.

Are there any DS accessories that are incompatible with the 3DS?

Do normal headphones work?

When is Pilotwings scheduled to be released in Japan?

HARDWARE

  • Screens: 3.53" 400x240x2 3D parallax barrier screen, 3.02" 320x240 resistive touchscreen
  • Weight: 230g
  • Dimensions: 5.3" x 2.9" x 0.83" (134mm x 74mm x 21mm)
  • Colors: Cosmo Black, Aqua Blue
  • Graphics: PICA200
  • Input: Circle Pad, touchscreen, microphone, accelerometer, gyroscope, 3D depth slider, buttons: D-pad, A, B, X, Y, L, R, Start, Select, Home
  • Cameras: 3 640x480, 0.3 megapixel cameras, 1 interior and 2 exterior for 3D photos and possible future video
  • Media: 3DS cartridge, DS cartridge, SD card
  • Connectivity: 802.11b/g wireless
  • Region-locking: All DSi and 3DS software region-locked, DS software remains region-free.

AVAILABILITY

eBay

Cosmo Black

Aqua Blue

Cosmo Black

Aqua Blue

LAUNCH SOFTWARE

Combat of Giants: Dinosaurs 3D

Ubi Soft

Originally Posted by Famitsu:
(6/6/6/5, 23 points)

Nintendogs + Cats: French Bulldog & New Friends

Nintendo

Nintendogs + Cats: Shiba & New Friends

Nintendo

Nintendogs + Cats: Toy Poodle & New Friends

Nintendo

Originally Posted by Famitsu/1UP:
(10/9/9/10, 38 points): "The sheer fuzziness factor on all the pets is too cute. Watching them totter around in 3D is so calming, and the act of petting them has much more of a you-are-there feel to it. Keeping a dog and cat together gives you a huge number of must-see moments, and the ability to interact quickly and easily with other pet owners is great."

Professor Layton and the Mask of Miracle

Level 5

Originally Posted by Famitsu/1UP:
(8/8/8/8, 32 points): "The simple interface and screen setup is similar to the rest of the series and put together very well. The animated parts are in 3D and there are a variety of new features and game gimmicks, but the play style hasn't changed much. It's a natural progression for the series, 3D support included."

Puzzle Bobble 3D

Square-Enix

Originally Posted by Famitsu:
(6/6/6/6, 24 points)

Ridge Racer 3D

Bandai-Namco

Originally Posted by Tom Bramwell, Eurogamer:
(8/10): "Once you penetrate beyond the first few hours of torpid "Basic" races and start earning the praise continually heaped on you regardless by the game's obsequious announcer lady, this is a Ridge Racer experience that could be unlike any other. It has the pace, it has a solid structure and it has a new edge thanks to that magic 3D slider."

Originally Posted by Famitsu/1UP:
(8/8/7/9, 32 points): "The courses are full of floaty jumps and other gimmicks to get you inside the game more. Racing across them is pretty fun, and the drifting (which tends to throw off beginners in other games) is simple to pull off. The rival cars you race in Grand Prix mode and so on are pretty tough, though, and I wonder if the game's still too hard overall. A difficulty selection would have been nice."

Samurai Warriors: Chronicles

Koei-Tecmo

Originally Posted by Famitsu/1UP:
(9/9/8/8, 34 points): "Nothing has changed much in the DW formula, but switching between characters while shouting out orders to your side gives this game a new sort of real-time strategy feel. Going 3D makes it easier to gauge positioning between yourself and enemies, which makes the game easier overall."

Super Street Fighter IV 3D Edition

Capcom

Originally Posted by Tamoor Hussain, CVG:
(9/10): "Capcom has managed an incredible feat; it's taken a deep, complex fighting game designed for arcades and consoles and crammed it onto a less-powerful portable platform without making hardly any sacrifices. If you'd have told us back in 2008 that we'd soon be playing this new, incredible-looking fighter on a handheld smaller than a notebook, frankly we'd tell you to do one."

Originally Posted by Famitsu/1UP:
(9/8/8/9, 34 points): "The way you can use the touch screen to launch even charge moves in an instant is actually kind of revolutionary for the series, a change that I think could lead to some neat new tactics. Despite that, the controls can still be very difficult at times, even with the ability to redefine buttons. Whether you're able to overlook that will define your overall the opinion of the game."

Originally Posted by Danny Bivens, Nintendo World Report:
(8.5/10): "Super Street Fighter IV 3D Edition is easily one of the best launch titles available for the 3DS. With a great online system, a plethora of characters to choose from, beautiful visuals, and tons of options, there is truly a lot to like with this solid fighter. While the experience has it warts, Capcom has definitely served up a winner and is providing gamers with one of the best handheld fighting experiences on the market today."

Winning Eleven 3DSoccer

Konami

Originally Posted by Famitsu:
(8/8/8/8, 32 points)

Kakaku

REVIEWS

CVG: 3DS Hardware

Eurogamer: 3DS Hardware

GameFocus: 3DS Hardware

Telegraph: 3DS Hardware

CVG: Super Street Fighter IV 3D Edition

Edge Magazine: 3DS Hands-On

Famitsu: Launch Software, via 1UP

Eurogamer: Pilotwings Resort

Eurogamer: Ridge Racer 3D

Nintendo World Report: Super Street Fighter IV 3D Edition

LAUNCH PHOTOS

Andriasang: Late Night Lines Form For 3DS

Cheesemeister's launch photos from rental store Geo

Dengeki Online: Shinjuku, Ikebukuro, and Akiba

Game Watch: Labi 1 in Ikebukuro

Game Watch: Yodobashi Akiba

Inside Games: Lines at Yodobashi Akiba

Inside Games: Launch at Yodobashi Akiba

LAUNCH VIDEO

target="_blank">Nintendo of Europe in Akiba

PODCASTS

8-4 Play: Nintendo 3DS Launch Special

Red Sun Gamer: Sun of a Podcast: Nintendo 3DS & Catherine

LINKS

Nintendo 3DS Official Site

4Gamer 3DS News

Andriasang Nintendo 3DS Launch Center

Dengeki Online 3DS & DS News

Game Watch

Inside Games Nintendo News

Amazon JP 3DS Sales Rankings

Nikkei: 3DS Teardown

Note: THX to Cheesemeister and NeoGAF community!!

Editorial Team

EditorGrandC