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[Mr. Jas’s lecture] The Importance of Playtesting in a Game

  1. Representing sample for target players, so if the game is for children with 6-10 years old, at least there are some children who are involved as play tester. If the game is for thriller fans, so at least we involve the thriller fans.         
  2. Having various skills, ensure the play tester has various skills, from hardcore game players to those who rarely play game so it can cope all possibility to people who play the game we develop.
  3. Unfamiliar and not falling into game we develop, the play tester should be from those who have no idea about the game, or not waiting the game we develop so that they can be objective and good in the testing. Therefore if the game is not interesting they will not hesitate to say the truth.

  1. Do they love the game? If they do they need to explain why, and vice versa. It is also possible they will write down main strength and weakness in game features.
  2. In which part of the game that makes play tester feel frustrated? Is it because of a difficult area, complicated skill to learn or unbalanced? Undefeatable enemies?
  3. In which part the play tester starts to doze? Is it the boring story line, game play or mechanism that makes play tester bored because it’s too repetitive or difficult to understand?
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Jasson Prestiliano
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